๐Ÿ Cricket Batting 3D

Bat in a 3D stadium: time your swing for sixes, fours, and quick runs. 3 wickets or 2 overs.

๐Ÿ Runs: 0 ๐Ÿ† Best: 0 Wickets: 0/3 ยท Ball 1/12
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How to play

  • Watch the ball approach and swing right as it reaches the stumps. Perfect timing is a six, close timing is a four, decent timing is a run.
  • Pick your aim zone and choose Ground Shot or Lofted Shot before you swing. Watch the field view: yellow dots are fielders, so aim for a gap.
  • A perfectly-timed lofted shot always clears the field for a six. A lofted shot that's only decent can be caught if it's aimed at a fielder, so ground shots are the safer way to score.
  • On a run, tap Run! (or press R) to attempt extra runs before the window closes, but one too many risks a run-out.
  • Three ball types appear: Pace, the fast full Yorker, and the slower, trickier Spin. Badly mistimed, or no swing at all, is a wicket.
  • Quick Match ends after 3 wickets or 12 balls (2 overs). Survival Knock has no ball limit, difficulty rises the longer you last, and one wicket ends your knock.

Bat in a full 3D cricket stadium

Cricket Batting 3D puts you behind the stumps in a packed stadium. The bowler runs in and the ball comes down the pitch in real 3D, with a shadow on the grass to help you judge its length. Pace balls bounce on a good length, yorkers land at your feet, and spin loops, drifts, and turns off the pitch. Every delivery reaches your bat at the same moment its timing window says it should, so what you see is always an honest cue for when to swing.

Connect and the camera follows the ball: sixes sail into a cheering crowd, fours race to the rope, and catches drop into a fielder's hands. On a run, both batters sprint between the wickets while you decide whether to risk another. Miss and the bails fly off the stumps. The umpire signals every six, four, and wicket, and the scoreboard in the stands keeps your innings. It runs in any modern browser on a phone, tablet, or computer. On very old devices without 3D graphics it switches to the classic 2D version automatically.

The same swing-timing engine, cricket's own scoring

Cricket Batting runs on the exact same timing engine as Fruit Baseball and Home Run Derby, but with cricket's own scoring tiers and structure instead of baseball's. Perfect timing is a six, close timing is a four, a decent-but-not-great swing is a run, and a badly mistimed swing (or no swing at all) is a wicket.

Your innings ends after 3 wickets or 12 balls (2 overs), whichever comes first, a short, fixed format rather than an escalating survival test. Your score is total runs for the innings, and your saved best tracks your highest-scoring innings.

Works with mouse, touch, or keyboard (Space or Enter to swing), no download or account needed, and your best innings saves automatically in your own browser. For the baseball version of this exact timing skill, try Fruit Baseball or Home Run Derby, or browse the rest of the lineup on the Sports Games hub.

Aim your shot and beat the fielders

Cricket Batting goes further than a pure timing minigame: where you hit the ball matters as much as when. Before you swing, pick one of five aim zones (from Leg to Off) and choose Ground Shot or Lofted Shot. A small field view shows this ball's fielder layout, with one or two zones always left open as a gap, so choosing where to aim is a real decision, not a guess.

A perfectly-timed lofted shot always clears the field for a six, whichever zone you pick. A shot that's only decently timed can be caught if you loft it into a fielder's zone, so a safer aim scores less but avoids the risk, while a well-placed gap can still find the boundary. Ground shots are never caught and are the reliable way to pick up singles and doubles, matching how real cricket shot selection works.

When a shot isn't a boundary or a wicket, the safe runs bank automatically and a short "call the run" window opens. Tap Run! (or press R) once for every extra run you want to attempt. A nearby fielder can turn one run too many into a run-out, so greedy running carries real risk.

Three bowling types keep an innings varied: standard Pace, a fast full Yorker with a noticeably tighter timing window, and Spin, which arrives slower with a visible drift that makes the sweet spot harder to read even though the window itself is wider. Each ball is briefly telegraphed as the bowler runs in, so you can adjust your swing before it arrives.

Survival Knock: how long can you last?

Alongside the original Quick Match innings (3 wickets or 12 balls, unchanged), Cricket Batting now has a Survival Knock mode: no ball limit, bat until you're dismissed once, and chase the highest run total you can. Bowling gets tougher the longer you last, with tighter timing windows and more Yorkers and Spin mixed in, so it's the deeper challenge for players who've already mastered Quick Match. Each mode keeps its own separate best score.

Frequently asked questions

How do I hit a six?

Swing exactly as the ball reaches the stumps with Lofted Shot selected. Perfect timing is always a six, no matter which zone you aim at. Close timing is a four if aimed at a gap, decent timing is a run, and badly mistimed (or no swing at all) is a wicket.

Can I choose where to hit the ball?

Yes. Pick one of five aim zones and Ground Shot or Lofted Shot before you swing. The field view shows where this ball's fielders are, and one or two zones are always left as a gap, so aiming is a real risk-and-reward choice, not just a timing test.

What's Survival Knock?

A second mode alongside the original Quick Match. There's no ball limit, difficulty rises the longer you last, and a single wicket ends your knock, so it's a pure high-score chase for players who want a tougher challenge.

What are the different ball types?

Pace is the standard ball. Yorker is fast and full with a noticeably tighter timing window. Spin is slower with a visible drift that makes the sweet spot harder to read, even though its timing window is wider. Each is briefly shown as the bowler runs in.

How does the innings end?

In Quick Match, after 3 wickets or 12 balls (2 overs), whichever comes first. In Survival Knock, after your first wicket, with no ball limit.

How is Cricket Batting different from Fruit Baseball?

They share the same swing-timing engine, but Cricket Batting goes further with an aiming and fielding layer, running between the wickets, and three bowling types on top of cricket's own scoring tiers and structure.

Is Cricket Batting free with no account needed?

Yes. It's free with no download and no account, and your best score for each mode saves only in your own browser.

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